NEWS: Japan’s Virtual Reality High School
In Japan, N High School is well into it's first
Activity Module: Eurovision Song Contest
This Activity Module was adapted from a lesson idea originally
Activity Module: Need and Should
This worksheet by Laura Gonzalez gives students practice at asking
Letter From Nashville — Promoting the Idea that Great Teaching is Possible — While Deploying an Exit Ticket — Part 8
Avoid the habit of assuming, just because you “covered” something, that that is enough. Whatever else student-centered-ness might mean, at the very least, we should all be able to agree that it means seeking tangible proof of what the kids are getting out of what you are doing.
FRAMING PAIR AND GROUP WORK (GAMIFICATION): THE CHRIS-ROGER TEMPLATE
In spite of what the term might suggest, gamification is not fundamentally about fun. Gamifying a classroom activity can, as a side effect, make the activity fun, the point is to create a sense of purpose and urgency around activities which would otherwise be open-ended. For this blog post, I am going to present an Activity Module that I think is an excellent example of gamification.