Will, May and Might Lesson
Here's a very simple, yet incredibly useful topic and lesson
Teaching Idea: Some and Any
Need a lesson for practising some and any? This important English language point is the focus of this lesson plan
TEACHING IDEA: Using Large Numbers
Using large numbers is a tricky, yet essential part of learning a language. This lesson aims to give students some practice using large numbers in English in game form.
TEACHING IDEA: Teaching the Past Continuous
Here is a lesson by David Erickson that gives students vital explanation and practice of the past continuous...
NEWS: Japan’s Virtual Reality High School
In Japan, N High School is well into it's first
Activity Module: Eurovision Song Contest
This Activity Module was adapted from a lesson idea originally
Activity Module: Need and Should
This worksheet by Laura Gonzalez gives students practice at asking
Letter From Nashville — Promoting the Idea that Great Teaching is Possible — While Deploying an Exit Ticket — Part 8
Avoid the habit of assuming, just because you “covered” something, that that is enough. Whatever else student-centered-ness might mean, at the very least, we should all be able to agree that it means seeking tangible proof of what the kids are getting out of what you are doing.
FRAMING PAIR AND GROUP WORK (GAMIFICATION): THE CHRIS-ROGER TEMPLATE
In spite of what the term might suggest, gamification is not fundamentally about fun. Gamifying a classroom activity can, as a side effect, make the activity fun, the point is to create a sense of purpose and urgency around activities which would otherwise be open-ended. For this blog post, I am going to present an Activity Module that I think is an excellent example of gamification.