One of our client schools has a class that our teachers really enjoy planning and teaching, but I have never been a fan of, either as an observer or as a substitute teacher. It is a current affairs class for third year high school students. Our teachers choose a topic and prepare texts and vocabulary lists related to the topic. The instructor stands in front of the class lecturing to students who are asked to answer questions or give their opinion from time to time.
In my experience teaching and observing this class I have not seen much engagement beyond a handful of high-level students. I wondered why there wasn’t more engagement. Was it because the language or topics were too difficult, the students were not interested in the topics, or the students did not have the tools or opportunity to discuss?
Thinking that deeper student engagement with the material was the key to increasing student participation, I suggested in one observation report that our instructor consider doing a jigsaw activity– breaking up the reading into sections, giving a group one section, then reforming groups so that each student in a group had read a different section and could explain to each other their assigned reading -- to encourage discussion and increase comprehension. However, I received feedback that the teacher I had observed felt that all I was doing was telling him to have the kids play more games, to be more fun.
Looking back at my report, I probably was too blunt in my general criticism of the class – though over the years I have not been shy in repeating my thoughts about the class to our teachers at the school -- but I am still at a bit of a loss as to why this activity perceived to be a game.
Games are a touchy subject for some EFL teachers in Japan. There are those, and I would say I am one of them, who are wary about being associated with the stereotype of the genki English teacher, who doesn’t really teach – or know how to teach -- but just plays games and has fun with the kids while the serious learning occurs elsewhere. Whether a legitimate criticism or not, having that self-image as a teacher can be demotivating for ambitious and motivated professionals.
Games and gamification of learning can, however, be an important part of an English class, whether it is an old school board game like sugoroku or having all the kids pull out their smart phones or tablets to play Kahoot. Some students are motivated by winning a game, it can encourage language use, and it just adds some variety to the classroom environment.
Teachers, though, should be judicious in their use of competitive games during lessons. Not all kids are motivated by competition, losing can be highly demotivating and in the worst case, though in my experience not a rare case, competition can create unnecessary and unconstructive conflict in the class. The English used in a game can also be completely disassociated from its actual context or meaning, making its usage transactional and ephemeral.
Our client schools are private schools with many of them wanting to have as many of their students as possible accepted into top level universities, which means their students are successfully passing college entrance exams. The incentive for these schools and the instructors they hire is to teach English as a Test Subject, emphasizing teacher fronted lecture courses, devaluing activities that provide opportunities to acquire language within a communicative context. We want our students to succeed in life, of course, and in Japan that means passing exams to get into universities. So, it is important for our teachers to support our clients and students in these goals. But, just like overemphasizing competitive games, teachers who attempt to motivate students solely on the basis of passing exams can also demotivate some students and lessen engagement in the classroom by promoting a way of thinking that any activity that is not directly related to explicitly passing exams is a waste of time within a competitive educational and career environment.
Both competitive games and teaching to the test are similar in that they have easily identifiable outcomes. However, does that mean activities in which students are given the opportunity to engage with each other in an unstructured or lightly structured environment will ultimately have negative outcomes for student learning or development? Professor Laitha Vasudevan of Teachers College Columbia argues instead that it is essential. In an article entitled "Adolescents, Embodiment, and Play" she writes “adolescents need time and space for unfettered opportunities for experimentation and exploration of the changing world in which they live. Free play, or the full freedom to make all the decisions about play from materials to activity to location, is vital for young people’s development and sense-making about the world.” This is “because it is often in play that intertextual connections, imaginations, and other raw materials for literate engagements are sourced and nurtured.”
How can we as teachers motivate students to use English in a more integrated way beyond just receiving a reward, whether that means becoming the daily champion or getting into their university of choice? Activities like jigsaw discussions are one way to bridge the gap between the two. A jigsaw activity puts the responsibility on students to speak and use English in their own time and their own way. In the context of the current affairs class, students can independently discuss and talk about the topic and come to their own understanding with several different classmates. The act of breaking up the essay into a number of parts and then asking students to summarize their section to other students who haven’t read it ensures that everyone will be required to engage with their classmates and the material in different ways. Understanding is then confirmed by the teacher through a whole class discussion. A jigsaw activity does introduce constraints that unfettered play would not, but, as the famous mid-20th century designer Charles Eames discussed, how one decides how to work within constraints is an important aspect of creativity. This activity provides both students and teachers the space to use English and interact with each other in ways that can not only help them acquire English but also, though a less constrained environment, allow them to more fully identify themselves as English speakers.
I strongly believe that we can add plus alpha to our client schools by providing opportunities to our students to express themselves and make interpersonal connections through English. Of course it takes time to build such a culture and it is much easier for everyone to fall back on either top down, highly structured lectures or competitive games where there are clear outcomes with winners and losers, correct and incorrect answers, and everyone can rate their success by the amount (rather than quality) of English spoken in one finite class period and have our classroom management skills judged by how students quietly stayed in their seats and talked only when spoken to, allowing everyone to quickly and quietly get through our days as teachers and students without much trouble or stress.
By challenging ourselves and our students to do more and be better, we do risk the possibility of failure, and that some chaos and messiness will ensue. But by giving our students more autonomy in lessons in the short term we can challenge them to be better learners and help cultivate more positive attitudes and outcomes in their English-speaking journey outside of class in the long term.
The article I referenced by Prof. Vasudevan was published in the April/May/June 2023 of LITERACY TODAY, a publication of the International Literacy Association
I took the title from a video by Project Genius’ first Chief of English Services, Peter Ackerly.
Header image "RDECOM presents STEM opportunties at Edgewood High School" by U.S. Army Combat Capabilities Development Command is licensed under CC BY 2.0.